
Overview
Ark & Ade is a fast VR arcade shooter built around neon environments, oversized weapons, enemy waves and over-the-top 80s action references. My role was to help turn that energy into a sharper campaign identity across logo, key art, trailers, store assets and social communication
Role
Art Direction, logo direction, key art briefing,
campaign concept, marketing assets
Focus
Brand identity, logo direction, key art direction, campaign tone, store and trailer assets
Output
Logo system, key art brief, campaign concept, trailer direction support, store assets, social media visual direction


Moodboard
Ark & Ade needed to feel inspired by the 80s without being trapped in nostalgia. The direction was to lean into arcade-futurism, neon sci-fi, oversized action, humour and confidence rather than simply calling the game “retro.”
The brand voice was built to feel direct, playful and unapologetic. It should sound like an indie studio proud of its game, not one trying to make itself smaller. The visual identity needed to match that attitude: bold shapes, high contrast, strong silhouettes and a sense of speed.
This direction became the foundation for the logo, key art, trailer tone and campaign assets. Everything needed to feel like it belonged to the same loud arcade-action world.
The original logo leaned into a pixel-based arcade look, which made sense for the game, but it created challenges around readability, distinctiveness and marketing impact. I redesigned the logo to feel sharper, faster and more ownable, with a stronger arcade-futurist attitude built for marketing use across stores, trailers and campaign assets.
Later in the process, the title changed from ArkAde to Ark & Ade. That created a new design problem: the ampersand could not feel like a symbol simply inserted into an existing logo. It had to become part of the mark without breaking the rhythm, silhouette or sense of speed.
The final logo kept the attitude of the redesign while making the new title clearer and more flexible across the campaign system.
The key art needed to do more than capture the mood of the game,
it had to work as a flexible marketing asset across store pages, trailers, social formats and campaign material.
I briefed the artwork around a clear arcade-futurist composition: the protagonist, enemy soldiers, ADE as a large red skull, boss references and the digital grid environment of the game.
Important elements needed to be separated and movable so the artwork could be adapted into different formats without rebuilding the visual identity from scratch.
This made the key art function as a campaign toolkit rather than a single static image. It could support launch assets, trailer endcards, store capsules, social crops and other marketing surfaces while keeping the same visual world intact.




Campaign expression
Across the campaign
The campaign identity carried into trailer graphics, merch, store assets and social communication, keeping the same loud arcade-action tone across multiple touchpoints.
Takeaway












